Technical Experiments on Humans 6. Relationships and Media 8. Information and Communication Tech 9. Computer Science and Robotics Researching technology can involve looking at how it solves problems, creates new problems, and how interaction with technology has changed humankind.
The aim of this project is to study the impact that Higher Dimensional Media such as Virtual Reality VRAugmented Reality AR and 3d Printing can have within stakeholder communication, design and skills related pedagogies. Currently designers and reviewers are communicating complex spatial concepts through Virtual reality research papers 2d media which inherently requires development of the ability to mentally translate this media to 3d for discussion and back to 2d for feedback.
However, with the integration of VR, AR, and 3d printing it is possible for all stakeholders to communicate in 3 or more dimensions, which more accurately represents the physical reality they work in. The goal is to guide the use of emerging comparative multimodal visualization as pedagogy through media properties, lesson sequencing, and reflection to inform effective instruction and learning thus shifting research away from whether technology, simulation or visualization affects learning and knowledge transfer.
Impact and Citations Kinash, S. Assessing mobile mixed reality affordances as a comparative visualization pedagogy for design communication.
Research in Learning Technology.
Using virtual and augmented reality to study architectural lighting. Visualising mixed reality simulation for multiple users.
Advanced Queensland Cowling, M. Augmenting reality for augmented reality. Mixed reality in higher education: Proceedings Ascilite in Perth pp. Interdisciplinary Translation of Comparative Visualization.
For improving student learning and engagement through practical juxtaposition of art and science in multi-media education.
Citation for Outstanding Contributions to Student Learning.
Virtual Reality training for a bear attack. Regular instruction can only do so much to prepare you for the worst case scenario. VR could be an important new tool in the arsenal. The Mixed Reality Research Lab (MRRL) formed in at Bond University, combining 3D printing, smartphones, virtual and augmented reality technology with discipline and pedagogy experts. ZenFri Inc. is an award-winning creative arts company with a deep passion for pushing the boundaries of storytelling. Working across an array of mediums including augmented reality (AR), virtual reality (VR), interactive narratives, film, literature and visual art, we fearlessly go wherever the story takes us.
Australian Office for Learning and Teaching. Mixed media visualization effect on student perceptions and learning outcomes. Critical perspectives on educational technology. Proceedings Ascilite Dunedin pp. Effective and engaging curriculum that challenges and motivates visual arts and design students in today's knowledge economy.
Scholarship of Teaching and Learning Bond, Volume 2 pp.
Office of Teaching and Learning, Bond University. The expected outcome of this work is a greater understanding of how mixed reality can assist with skills development and insight into whether these techniques can lead to better learning outcomes in distance and face to face education.
Impact and Citations Birt, J. Smart First Aid - Leading the world in 1st aid innovation: Pilot Study Report Using virtual reality to make paramedic practice more real. A design-based research approach to enhancing skills development in paramedic science using mixed reality.
Information, 9 2 Improving paramedic distance education through mobile mixed reality simulation. Australasian Journal of Educational Technology, 33 6 Advanced Queensland Birt, J.
Piloting mobile mixed reality simulation in paramedic distance education. Augmenting distance education skills development in paramedic science through mixed media visualisation. This is especially important in medical and health education, where the required knowledge acquisition is typically much more experiential, self-directed, and hands-on than in many other disciplines.
Presented are insights obtained from the implementation and testing of mixed reality technology in anatomy and physiology classrooms.The ultimate guide to writing perfect research papers, essays, dissertations or even a thesis.
Structure your work effectively to impress your readers. Figure 3 - Search Conference (adapted from The ABL Group, ) [x] Role of the Action Researcher. Upon invitation into a domain, the outside researcher’s role is to implement the Action Research method in such a manner as to produce a mutually agreeable outcome for all participants, with the process being maintained by them afterwards.
The ACM Symposium on Virtual Reality Software and Technology (VRST) is the premier international symposium for the presentation of new research results, systems and techniques among researchers and developers concerned with augmented, virtual and mixed reality (AR/VR/MR) software and technology.
Virtual Reality training for a bear attack.
Regular instruction can only do so much to prepare you for the worst case scenario. VR could be an important new tool in the arsenal. Four virtual-reality films that take you on, above and below the Antarctic ice. Watch below or download the NYT VR app for a fully immersive experience.
ZenFri Inc. is an award-winning creative arts company with a deep passion for pushing the boundaries of storytelling. Working across an array of mediums including augmented reality (AR), virtual reality (VR), interactive narratives, film, literature and visual art, we fearlessly go wherever the story takes us.